Livery 3D graphic production for Toby Tinsley. I created the 3D livery texture graphics from a 2D design from Toby using Cinema 4D, Substance Painter and Redshift with a turbosquid model which I needed to redo the UV's on using Unfold3D. Toby then used this for client approval and the graphics are now on the actual car -  more at:
Substance Painter was essential on this job. The tight integration with Cinema 4D, Redshift and Adobe apps made creating the complex shapes which were needed for the wrap easy to manage. 
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